SKU: 33113347629

Yag Tattoo Removal Machine 1064nm/532nm/1320nm Eyebrow Lipline Removal Machine

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Description

Yag Tattoo Removal Machine 1064nm/532nm/1320nm Eyebrow Lipline Removal MachinePrinciple Adopting the Q Switch ND YAG model, the equipment uses YAG to emit high energy instantaneously which smashing the pigment of pathological tissues, namely the YAG leading explosive effect: High energy emits instantaneously, making particular wavelength penetrating the epidermis and getting into pathological pigment tissues in only 6 nms. Then pigments expand in top speed and explode. The superficial epidermis would be bounded our of the body;

Principle

Adopting the Q-Switch ND YAG model, the equipment uses YAG to emit high energy instantaneously which smashing the pigment of pathological tissues, namely the YAG leading explosive effect: High energy emits instantaneously, making particular wavelength penetrating the epidermis and getting into pathological pigment tissues in only 6 nms. Then pigments expand in top speed and explode. The superficial epidermis would be bounded our of the body; another part of the pigments would split into granules which would be engulfed by macrophages, then exclude by the lymphatic system finally. The pigment becomes shallow gradually finally disappear while the surrounding normal skin tissues keep sound as they do not absorb a particular wavelength.

Benefits

1.Pigment skin pathological changes, pigmentation caused by color pigment mixture, corium spot, freckle, mole, birthmark, nevus of Ota, etc.
2. Specialized in removing red capillary, coffee, brown and other colorized tattoos.
3. Effectively remove all kinds of embroider eyebrow, soak lip, eye line, and lip line.

Usage

The system gem-adjusting Q switch can effectively cure the mixed pigments by pigment precipitation of extraneous source with pathological pigment change of endogenous source, inclusive of erroneous dark eyebrow-embroidery, lip-embroidery, lip-soak, eye line-embroidery, lip-line, tattoo (inclusive of tattoo by extraneous wounds), pigment precipitation by sensitive source, freckle on female\'s face (male\'s), coffee spot, old age spot, black mole, and birthmark in black, blue, purple, brown, red and etc. Operation course for different illness case as follows:
Operations
Operation course required ( cure times) Operation course interval Remark (requirements in surgery)
eyebrow-embroidery(eyeliner grain) 1-2 times 30-60 days Eyebrow blow, eyeball protection
Eyebrow-embroidery ( eyeliner embroidery) 1-3 times 45-60 days Eyebrow blow, eyeball protection
Lip line (red dyed lip) 1-3 times 15-45 days Use 532 filter
Tattoo(caused by extraneous wounds) 1-4 times 30-60 days Blood infiltration will be fine on wounds
Freckle, age spot 1-4 times 15-30 days Blood infiltration will be fine on wounds
Birthmark, nevus/mole 3-7 times 45-90 days Must have Blood infiltration.

(1)The operation for the tattoo in eyebrow
A customer could not open eyes during Operation, the operator should adjust energy according to the depth of tattoo color, hold the handle and move it to Operation area slowly to make a customer feel acceptable in mentally. Right now, the speed of flash could be set 3HZ, keep head of the handle a two-finger distance to Operation area, start Operation from the head of an eyebrow to end of the eyebrow. It is needed to treat again in 5-10 minutes if the color of tattoo re-appear.

(2)Remove eye line
The speed of flashes could be set 4-5HZ, adjust the energy of light to minimum energy, keep a one-finger distance between the head of handle and Operation area. The operator should strictly protect customers eyes with panel for eyelid or medical pledget (panel for eyelid)of 1cm depth.
The operation should be started from down eye line, customer should deeply close eyes and keep eyeball up-sight inside. The operator should press the pledget (panel for eyelid) with forefinger and push up the eyelid, peel down eyelid with the middle finger to bare the eye line, treat it with flashes of 4-5Hz. Then, treat up eye line. Also, the customer should close eyes and keep eyeball down-sight inside. The operator should press the pledget (panel for eyelid) with a middle finger and push eyelid down, push eyelid up with forefinger to bare the eye line, treat it with flashes of 4-5Hz.

(3)Remove lip line
The speed of flashes could be set 5Hz, keep a 3/4 finger distance between the head of handle and Operation area. It is better to remove black, coffee, deep, red and brown lip line with 1064 head at first time and then, treat again with 532 head.
Notice: All tattoos in lip should be treated in 6 months after making. OR removal Operation will fail. It should have 45-60 days interval to continue next Operation until remove all.

(4)Remove tattoo
The speed of flashes could be set 3Hz/5Hz.It is better to use high energy for Operation until Operation area seeps a little blood. It should have 45-90 days interval to continue next Operation until remove all.

(5)Remove spot and nevus
The speed of flashes could be set 3Hz/5Hz. Keep 3-4 fingers distance between the head of handle and Operation area. It is better to use high energy for Operation until Operation area seeps a little blood. It is advised to use 1064 head for normal spot and nevus Operation, but for deep color spot and nevus, it is better to use 532 head for Operation. It should have a 15-30 days interval to continue next Operation until remove all.

(6)Remove birthmark
The speed of flashes could be set 3Hz/5Hz.It is better to use high energy for Operation until Operation area seeps a little blood. It is advised to use 1064 head for birthmark Operation, but for the red and deep color birthmark, it is better to use 532 head for Operation. It should have 45-90 days interval to continue

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SKU: 33113347629

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4.1 ★★★★★
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Thomas J. Shandorf
Port Orchard, US
★★★★★ 5
Comprehensive, clear and coherent!
Format: Paperback
The iTEP Practice Guide combines a no-nonsense approach to the specific iTEP tests and at the same time offers exercises that task the student with what they need to know. Exercises not only serve the purpose of scoring well, but the overall approach is communicative competence. We use the text in our group and one-to-one classes with very positive--and lasting--results.
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Reviewed in the United States on July 23, 2019
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Verified Purchase
Sarah Sofía Ortiz Campos
San Leandro, US
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
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Reviewed in the United States on December 30, 2025
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NS
Bozeman, US
★★★★★ 1
price
Format: Paperback
Price is high
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Reviewed in the United States on April 15, 2026
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Verified Purchase
Tinkerer
Bozeman, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
Lake Worth, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022

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